3/23/2023 0 Comments Switch windboundSo you’ll go from building a small canoe with some twigs to using an axe to chop down wood and build a proper floating yacht. It pays to start searching the islands that don’t have a tower as they can reward you with either currency to spend on power-ups, or with permanent HP or stamina increases.Įach time you do die you bring back what tools you’ve crafted. The game is certainly not super-punishing in the rogue-lite department, but for those that desire a more straight-forward respawn system there is a ‘Story Difficulty’ option that will keep your chapter progress upon death as well as all your items. The first couple of deaths I had it was a slow build back-up through the next couple of chapters but after you’ve learnt to craft better weapons, purchased and equipped certain upgrades, it becomes a breeze. You’ll retain currency, power-ups, ‘held’ items and everything you’ve learnt along the way. The suggested difficulty for Windbound, ‘Survival’, will include proper rogue-like elements that include starting the game from the beginning if you die. After I got that I was basically unstoppable as long as I could find the sticks, rocks and feathers to make arrows. One power-up I purchased was a special bow that doesn’t break and slows downtime when you nock an arrow. You can buy power-ups that increase your damage, add bleed effects to your weapons, double the currency you earn and more. This is where the rogue-lite elements come into play. At the end you’ll be able to spend the currency you receive for lighting towers, breaking special vases or from totems found on islands at random. Across islands, you’ll be able to find berries and edible mushrooms that restore varying amounts of health and hunger.Īt the ‘level exit’ of each chapter, you’ll make your way through a cove and rocky waves. My first death in Windbound came from starvation, but there are other options to meat. A solid spear can kill most enemies and they’ll supply meat, for a start, which can be eaten raw for minimal effects or cooked on a small fire to provide substantial health and hunger recovery. Each is capable of killing you quickly if you’re not careful, especially in the early-game, but they do contain resources you’ll need to survive. Monsters roam the land from boars all the way up to large lizard-like creatures that spit poison. Of course, there’s more than just fog to worry about in Windbound. These get harder each chapter, not only because of potential dangers but also because rock masses, fog and extra islands are added. Although the islands are procedurally generated, the first chapter only features a couple of islands and finding the three towers and exit are easy to spot. Find and ignite three towers that’ll extend bridges on another island ,that’s more-or-less the chapter’s exit. There’s a total of five chapters in Windbound and each features the same objective. Fortunately, the gameplay loop was engaging. I’ll be honest: none of this grabbed my attention. Each tower you light up presents a poem and each time you finish a chapter you’ll be presented with some hieroglyphics laying out, what I assumed was, history of Kara’s people crossing this land. Although Windbound is being touted as a narrative-driven adventure, it is not a simple or plainly told story. What the oar is, and what the towers are - I couldn’t tell you. You’ll spot a tower just across from you on another small island and climbing that you’ll unlock one of three shell ‘keys’ needed to progress out of the chapter. With it, and some sticks, you’re able to build your first raft. Gathering what you can, you swim across a small gap of water onto a larger island and here find a magical oar. But it’s enough to build a simple slingshot to protect yourself. Your first island starts the same every time you play the game. You can roll credits and it took me probably around 10-12 hours to do so for the first time, although there’s a lot of replay value, especially for those seeking to grab all the game’s achievements/trophies.
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